Eu4 japan ideas.

Infrastructure ideas are going to be so OP. Combine it with the new changes to eco and admin, then take trade, quality and quantity and you get 40 goods produced, 50 trade eff, a bit of production eff, and insane bonuses to how many buildings you can pump out. +1 building in EVERY single province, with expanding infrastructure being cheaper.

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Optimizing ideas, policies, dealing with attrition, making use of terrain and tactical retreats are not that essential in ... detailed game elements and how good/fast the player is at managing these elements. In EU4 PvP, micromanaging your armies and navies includes moving them around, avoiding attrition, using hotkeys, waypoints ...I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide …EU4 being on top of the list, I chose playing as Japan on EU4. The goal was to play as Japan early on and build around the area. Perhaps get some colonists for …It was last verified for version 1.28. In an increasingly hostile world the safety of a castle is both a promise of protection and employment. Samurai have for years been abandoning their countryside homes for the cities beneath the walls of the castles of their masters, along with merchants and craftsmen.

I think with 1-2 no cb wars you have enough points of entry to conquer Malacca entirely. Also, going for Mandate of Heaven is almost a natural fit for Japan. Also, with religions you have a ton of options. You can do through incidents: Confucianism (personal favorite), Mahayana, Christian. You can stay Shinto obviously. Quantity is really good in Japan for unification. the force limit is small in this stage. The FL and manpower helps your take on alliances. After that it's entirely up to you. Difference being you want to exploration or not. 3. Strategies. Pirate republics is a very powerful government type that receives huge income during early game from coastal raiding, and an access to early imperialism-like casus belli. Being in Asia provides an extra benefit of being able to cause early collapse of Ming through devastation caused by coastal raiding.

The trade system in game can be summarized as follows: Trade nodes across the world are connected to form a global network of trade. Each node hosts the trade activity of a group of geographically associated provinces. Money in this global trade network can flow between trade nodes in unidirectional trade routes as well as terminate at end nodes.

The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage.An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...No I've been a kingdom with the eastern plutocracy reform but I decided in the 1600s that I wanted to become a merchant republic. Now the plutocracy reform seems to be locked behind the plutocracy idea set. The plutocracy reform doesn't need the plutocratic ideas. It is the other way around. If you have the plutocracy reform, you are allowed ...In the upcoming 1.31 Patch three new Idea Groups will be added to the game: Horde Government Ideas, Divine Ideas and Indigenous Ideas. These Idea Groups will replace the Aristocratic Idea Group for Hordes, Theocracies and Indigenous Countries. When it comes to policies, these idea groups will be treated as Aristocratic Ideas and will therefore ...

r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Currently playing as Qing with Exploration ideas in the mid/late 1500s, and Spain, Portugal and France have ...

Optimizing ideas, policies, dealing with attrition, making use of terrain and tactical retreats are not that essential in ... detailed game elements and how good/fast the player is at managing these elements. In EU4 PvP, micromanaging your armies and navies includes moving them around, avoiding attrition, using hotkeys, waypoints ...

Japan playthrough ideas : r/eu4 by OverSizedMidget Trader Japan playthrough ideas Hello everyone I was thinking of doing my first Japan run as Oda. But I keep seeing people choose exploration as their first idea group and that really pushes me away from playing Japan.EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.Hosokawa is always a good option, theyre also probably the easiest for conquering other daimyos. 8. Raventyne • 3 yr. ago. Tokugawa, Isshiki, Hosokawa, Date, and Nanbu all have -10% Dev cost as their 7th idea or ambition. Satake gets it slightly earlier, as their 6th idea. Otomo has an extra missionary (+ papal influence) as their 5th idea.Oda or japanese ideas. Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is.Hosokawa is always a good option, theyre also probably the easiest for conquering other daimyos. 8. Raventyne • 3 yr. ago. Tokugawa, Isshiki, Hosokawa, Date, and Nanbu all have -10% Dev cost as their 7th idea or ambition. Satake gets it slightly earlier, as their 6th idea. Otomo has an extra missionary (+ papal influence) as their 5th idea.

In name the Empire of Japan is ruled by Emperor Go-Hanazono from Kyoto, the latest in a 2000 year line of emperors. In practice the government of the realm has been left to the Shogun, nominally the emperor's deputy in military matters. However, in 1444 the Shogunate is not what it once was. A number of Ashikaga Shoguns have passed in quick ...Aug 31, 2021 · Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire ... Advice on Japan Achievement Run. Hi, fellow conquerors. I have never played as Japan and I want to do an achievement run as Japan going for: The Chrysanthemum Throne. Unite Japan as a Daimyo. 2. Made in Japan. Embrace "manufacturies" institution as Japan by 1655. 3.Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ... In name the Empire of Japan is ruled by Emperor Go-Hanazono from Kyoto, the latest in a 2000 year line of emperors. In practice the government of the realm has been left to the Shogun, nominally the emperor's deputy in military matters. However, in 1444 the Shogunate is not what it once was. A number of Ashikaga Shoguns have passed in quick ...It's really a question of if you want to be Great Britain but in Asia (Japan Ideas) or Prussia but in Asia (Oda Ideas) Iwassnow The Economy, Fools! • 4 yr. ago. Like everything in EU4, it depends on your goals. Primalthirst Level-Headed • 4 yr. ago. If you're going to colonise then Japanese ideas are probably better, if not I'd keep Oda.Secure the surviving of Greater Aynumosir to eternity. The third war will be one last conquering War against the Japanese foes. It most probably will be around 1550 and the province of Echigo will be a gold producing province. So, the Player wants to take at least Echigo for themselves, and can feed Eastern Chubu to their vassal.

In 1444 Shimazu starts as a weak isolated Daimyo, however its two neighbors are even weaker and Shimazu also has a reconquest cb on one. The player should try and declare preferably on its reconquest target on 11 December 1444. After building up to 3 soldiers, the war should be a whim. After the initial wars the player should seek to keep 2 ...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.

The Qing dynasty (1644-1911), also called the Manchu dynasty, was the last imperial dynasty of China. In 1644, the Chinese capital at Beijing was captured by rebels, upon which the last Ming emperor committed suicide. The Ming dynasty officials and generals called on the Manchus for aid. The Manchus took advantage of the opportunity to seize ...Use my link and get EU4 Domination for yourself - https://www.nexus.gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-dominationThis video was sp...Malacca is somewhat isolated as a Sunni Despotic Monarchy in Indonesia. With a starting army of 9 regiments (7 infantry and 2 cavalry), a fleet of 12 light ships and 6 Cogs, and encompassing 8 provinces, 72 development, and a Coastal Center of Trade, Malacca has a solid start when compared to the other nations in the area.This mod contains tailor made national ideas, idea groups, cultures, advisors, institutions, overhauled religious, tech, government, building and trade systems designed to give you a sense of being in Sengoku Japan. This is still a work in progress (built upon the old 1.13 version), so expect the occasional bug as well as more content and updates.A couple of notes/opinions: About the nation suggestions, there's one more choice I'd like to submit here: Cyprus, it has all the benefits you mentioned with naxos, but with the added advantages of not being a vassal and having substantially more development (15 against naxos's 6), what's more, naxos has straits connecting it to soon-to-be-ottoman greece, while cyprus is a full island that can ...Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is. Not really new to the game just indicisive. (1330 hours of my life being a big map nerd well spent)Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising SunTheocracy is a form of government where power is held by the religious elite. Theocracies get to designate an heir from a list of candidates (except in a papacy government form). Although the choice does not affect the future heir's monarch skills (set at random), they give the player different effects and events once the heir comes into power. Has access to the Divine idea group, unless ...Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago.This mod is updated currently to the 1.35.6 patch, it will work on older patches, but the ideas displayed for the updated nations will display current updated national ideas. Meaning if you form the Siam, Japan, or any updated nation you will see the new ideas in the event, but will get the ideas of your current version since this mod is only visual event text.

Go to eu4 r/eu4 • by ... I played 1 game as Japan picking religious trying to convert everything to Shinto, but I came to the conclusion that apart from the flavor incidents Shinto isn't really good and you don't get enough missionaries to convert. ... 3rd Idea would be to become Christian and take religious Ideas but the Christian event ...

Korea's mission tree is very crazy, it gives claims on the entire regions of Japan, Manchuria, North China, South China, and Xinan. Of course, this requires you to go up against the Ming behemoth and the Japanese daimyos. Note the uncolonized Kuril Islands and Ming rump state in the north. 218.

Oda, Date and Shimazu have the best ideas. If you're going for just forming Japan getting Japanese ideas, Uesugi, Hosokawa, or Ashikaga. I played a tall game as hosokawa for reduced development cost and strong economic ideas. It was fun to reach 700 plus dev with just the Japanese provinces and stay ahead in tech.Aztec relies heavily on the El Dorado expansion, which adds additional events and religious mechanics. Unique to unreformed Nahuatl nations is "Doom", a value representing your country's collective fear of the apocalypse. If 100 Doom is reached, your nation's ruling family is sacrificed and a war for rule of the country ensues (in most cases leading to eventual subjugation or conquest by ...1 Five years pulse events. 1.1 All That Glitters Is Not Gold. 1.2 The Rule of God. 1.3 Auctoritas. 1.4 Avert Thy Mortal Eyes. 1.5 The Dying of the Light. 1.6 Suspect Your Elders. 1.7 An Eye for an Eye. 1.8 Promised Land.Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ... Infrastructure ideas are going to be so OP. Combine it with the new changes to eco and admin, then take trade, quality and quantity and you get 40 goods produced, 50 trade eff, a bit of production eff, and insane bonuses to how many buildings you can pump out. +1 building in EVERY single province, with expanding infrastructure being cheaper.Yamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.The Knights National ideas include; Coastal raiding, 20% galley combat, 15% capture, 50% naval capacity. There is also a strong couple of government reforms that support naval for theocracy including; 'mission on the high seas' - 33% Capture, 25% naval capacity and 20% sailors and 'Lords of the sea'- which has 15% naval morale and naval leader fire.The empire of Japan is not represented as a single country at the start of the game, but is instead divided between the many daimyo and their shogun overlord, who is Ashikaga in 1444. … See moreRamen noodles have become a popular staple food around the world. Originating in Japan, they have now evolved into a global phenomenon. This article explores the history and evolution of ramen noodles, from their humble beginnings to becomi...Jun 22, 2023 · The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.

Europa Universalis IV Modify the World Modify your EUIV experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. Take a look at the tags for an idea on where to start. When you're ready to create one of your own, check out this handy guide to help get started.In the upcoming 1.31 Patch three new Idea Groups will be added to the game: Horde Government Ideas, Divine Ideas and Indigenous Ideas. These Idea Groups will replace the Aristocratic Idea Group for Hordes, Theocracies and Indigenous Countries. When it comes to policies, these idea groups will be treated as Aristocratic Ideas and will therefore ...Effects. The country: becomes Sardinia-Piedmont.; gains 10 prestige.; gets new missions, unless it was Savoy.; gets the event 'New Traditions & Ambitions', unless it has custom ideas.; increases rank to kingdom, if it is a duchy; promotes Piedmontese and Sardinian cultures, if one of them is the country's primary culture.; removes all provinces from the Holy Roman Empire, if it is a member ...Instagram:https://instagram. alloy forgery modian furness twitterosrs pegasian bootsffxiv mining leveling guide Paradox is best known for their vastly complex strategy games, and Europa Universalis 4 is probably the deepest of the lot. Like the mighty empires it portrays, EU4 is enormous, ambitious, and impossible to sum up succinctly. ... Ideas. Ideas are the skill trees of EU4. As you level up your Administrative Technology, you'll be able to unlock ... refresco joplin mo5533 monroe rd charlotte nc 28212 EU4: Pushing it to the limit: list of maximum permanent or semi-permanent bonuses: LINK EU4: Point (from custom nation creator) cost of idea groups: LINK EU4: Europa Universalis IV 3D-printable logo (and more): LINK ^Curently there is also PDS logo and Byzantine flag AND BIG ONE: EU4 Coat of Arms shield Photo frame!^ nj ecourts public access This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa... Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto.In the aftermath of the assassination of Shogun Ashikaga Yoshinori in 1441 the Akamatsu clan was disgraced and stripped of their fief in Harima and handed over to the Yamana. Recently however the fief has once again returned to our hands and the Akamatsu have petitioned to be granted the right to return to Harima. Owns province Harima (1019).